Game Log 2: Expert Feedback


Our game is about the police (Popo) figuring out who has the weapon. The game starts with character cards, and the police discover that they are, in fact, the police. The police use two dice, while the smugglers use one. All smugglers receive an object card, and one of them gets a weapon card. The police do not know who has which card or even which cards are in play.

When the game begins, a timer is set for 10–20 minutes, depending on the number of players. The smugglers take the first turn, and the police skip the first round. Starting from the second round, the smugglers take their turns, and the police always play last.

The police must figure out who has the weapon. They can do this by landing on or passing by a player, at which point they draw a question card. After receiving an answer, the police must return to the start. There are also diamond spaces on the board; when a smuggler lands on one, they draw a diamond card, which introduces a random effect.

When the timer runs out, the police must declare who they think has the weapon. If they guess correctly, the police win. If they guess wrong, the smugglers win.